This collaborative project involved both UX and product design, where I played a key role in prototyping Hex'd. We aimed to create a design tool that allows users to draw inspiration from the world around them, utilizing their phone's camera to generate color palettes.
Process
Conducted comprehensive competitive analysis to inform design decisions by examining features, interfaces, and user feedback of similar products.
Defined the user journey to understand user interactions and identify pain points and opportunities for improvement.
Created low-fidelity wireframes using tools like Figma to outline application structure and functionality before delving into visual design.
Utilized paper prototyping to quickly iterate on designs and gather feedback from stakeholders, enabling exploration of different ideas and refinement of user experience.
Designed high-fidelity mockups in Figma, refining visual design, incorporating branding elements, and adding interactive components for user testing and further iteration.
Outcomes
Fostered collaboration and communication throughout the process to leverage team expertise and ensure cohesive, user-centered design.
High-fidelity prototype enabled realistic user interface representation.
Facilitated comprehensive user testing for feedback on visual design and interaction patterns.
Iterative process allowed for quick iteration and refinement.
Resulted in a final product that was more polished, intuitive, and aligned with user needs.
Served as a solid foundation for the development of the final application.